API

Babylon Lite API

AnimationGroupMaskMode
DepthOfFieldBlurLevel
GeometryTextureType
MeshBlendDebugMode
MeshBlendDepthType
MeshBlendingRadiusClass
MeshBlendQuality
CharacterCollisionObservable
ObservableQuat
ObservableVec3
PhysicsCharacterController
AgentParameters
AnaglyphPostProcessTask
AnaglyphPostProcessTaskConfig
AnimationAdditiveOptions
AnimationClip
AnimationController
AnimationGroup
AnimationGroupMask
AnimationKeyframe
AnimationManager
AnimationManagerOptions
AnimationTask
AnimationTaskOptions
AnisotropyProps
ArcRotateCamera
ArcRotateCameraLimits
ArcRotateInterpolationGoal
ArcRotateInterpolationOptions
ArcRotateKeyboardMappings
ArcRotateKeyboardOptions
ArcRotatePointerMappings
ArrayLayerUploadOptions
AssetContainer
AttachControlOptions
AudioAnalyzerOptions
AudioBus
AudioBusOptions
AudioEngine
AudioEngineMediaStream
AudioEngineOptions
AudioInputSource
AudioSignal
AudioVisualizer
AudioVisualizerOptions
AxisDragGizmo
AxisDragGizmoOptions
AxisScaleGizmo
AxisScaleGizmoOptions
BankedFreeCamera
BillboardBlendDescriptor
BillboardCustomShader
BillboardCustomShaderOptions
BillboardPickInfo
BillboardSpriteHandle
BillboardSpriteInit
BillboardSpriteSystemOptions
BlackAndWhitePostProcessTask
BlackAndWhitePostProcessTaskConfig
BloomPostProcessTask
BloomPostProcessTaskConfig
BlurPostProcessTask
BlurPostProcessTaskConfig
Bone
BoundingBoxGizmo
BoundingBoxGizmoOptions
Bounds2D
BoxData
BoxOptions
BuildNodeParticleOptions
Camera
CameraGizmo
CameraGizmoOptions
CapsuleData
CapsuleOptions
CharacterCollisionEvent
CharacterSurfaceInfo
ChromaticAberrationPostProcessTask
ChromaticAberrationPostProcessTaskConfig
CircleOfConfusionPostProcessTask
CircleOfConfusionPostProcessTaskConfig
ClearCoatProps
ClearTextureTask
ClearTextureTaskConfig
ClusteredLightContainer
ClusteredLightContainerOptions
ClusteredPointLight
ClusteredPointLightOptions
ClusteredSpotLight
ClusteredSpotLightOptions
Color3
Color4
ComputeBindingDecl
ComputeBindingSet
ComputeDirectDispatch
ComputeDispatch
ComputeDispatchOptions
ComputeImmediateShaderOptions
ComputeIndirectDispatchOptions
ComputeOneShot
ComputePipelineVariant
ComputeSampler
ComputeSamplerBindingOptions
ComputeShader
ComputeShaderOptions
ComputeStorageBufferBindingOptions
ComputeStorageTexture
ComputeStorageTexture2D
ComputeStorageTexture2DOptions
ComputeStorageTextureBindingOptions
ComputeStorageTextureOptions
ComputeStorageTextureViewBindingOptions
ComputeTask
ComputeTextureBindingOptions
ComputeTextureResource
ComputeTextureResourceOptions
ComputeTextureViewBindingOptions
ComputeTextureViewResourceOptions
ComputeUniformArena
ComputeUniformBufferBindingOptions
ComputeUniformField
ComputeUniformLayout
ComputeUniformWriter
ComputeVariantDispatchOptions
CopyToTextureTask
CopyToTextureTaskConfig
CreatePropertyAnimationGroupOptions
CrossFadeAnimationGroupsOptions
Csg2Solid
CsgSolid
CsmDirectionalShadowGeneratorConfig
CsmRefitCaster
CsmRefitDecision
CsmRefitGate
CsmRefitGateOptions
CsmStaticCacheOptions
CubeTexture
CustomShaderTexture
CylinderData
CylinderOptions
DashedLinesOptions
DashedLinesUpdateOptions
DecomposedTransform
DefaultTextData
DepthOfFieldPostProcessTask
DepthOfFieldPostProcessTaskConfig
DepthPyramid
DepthPyramidOptions
DepthPyramidTaskOptions
DepthResolveTaskConfig
DeviceLostRecoveryCallbacks
DeviceLostRecoveryHandle
DirectionalLight
DiscOptions
DrawBinding
DrawUpdateContext
DynamicTexture2D
DynamicTexture2DOptions
DynamicTextureUpdateOptions
EditorValueParseOptions
EffectBindingLayout
EffectRenderer
EffectRendererOptions
EffectRenderTask
EffectRenderTaskConfig
EffectWrapper
EffectWrapperOptions
EngineContext
EngineFeatureOptions
EngineOptions
EnvironmentTextures
EsmDirectionalShadowGeneratorConfig
ExternalImageTexture2DOptions
ExternalTexture
ExtractHighlightsPostProcessTask
ExtractHighlightsPostProcessTaskConfig
ExtrudeShapeOptions
FadeAnimationWeightOptions
FgAccessor
FgBlock
FgBlockDef
FgBlockShape
FgCapabilities
FgContext
FgDataSocket
FgEnv
FgEventBus
FgEventPayload
FgGraph
FgInteger
FgMatrix2D
FgMatrix3D
FgNodeSpec
FgPendingTask
FgRuntime
FgSignalSocket
FgVariableSpec
FgWiring
FogConfig
Font
FrameGraph
FrameGraphContext
FrameGraphContextOptions
FreeCamera
FreeCameraControlOptions
GaussianSplatStream
GaussianSplatStreamOptions
GaussianSplatStreamStats
GaussianSplattingMesh
GenerateMipMapsTask
GenerateMipMapsTaskConfig
GeometryRendererTask
GeometryRendererTaskConfig
GeometryRendererTextureDescription
GeospatialCamera
GeospatialCameraOptions
GeospatialControlOptions
GeospatialFlyOptions
GeospatialLimits
GeospatialOrientation
GltfAnimationData
GltfMetadata
GlyphStorage
GpuPicker
GridAtlasOptions
GridMaterialOptions
GroundOptions
GsShaderFragment
HeightFieldShapeOptions
HemisphericLight
HierarchyInstancePool
HtmlTexture2D
HtmlTexture2DOptions
ImageProcessingConfig
ImageProcessingTaskConfig
IParentable
IridescenceProps
IWorldMatrixProvider
KhrInteractivityRuntimeValueSnapshot
Ktx2TextureArrayOptions
Ktx2WorkerDecodingOptions
LightBase
LightGizmo
LightGizmoOptions
LinearDepthMaterialOptions
LineMaterial
LineMaterialOptions
LinesOptions
LineSystemData
LineSystemDataOptions
LineSystemOptions
LineSystemUpdateOptions
LiteMetadata
LoadAtlasOptions
LoadUsdOptions
MainBus
Mat4
Material
MaterialPlugin
MaterialRenderFeatures
MaterialVariantData
MaterialView
Mesh
MeshBlendingPostProcessTask
MeshBlendingPostProcessTaskConfig
MeshBlendingTag
MeshBlendRadiusDefinition
MeshExtent
MeshFromStorageOptions
MeshGeometryCapacityResult
MeshGeometryRange
MeshGeometryUpdateRanges
MeshGPU
MetallicReflectanceOptions
MorphTargetData
MotionController
NodeInputHandle
NodeMaterial
NodeMaterialBlock
NodeParticleSet
NodeParticleSet2DBinding
NodeParticleSet2DBlendModesBinding
NormalizedViewport
NullEngineOptions
ObstacleHandle
OffMeshConnection
OrthographicBounds
OrthographicBoundsOptions
OverdrawCostMeasure
ParsedEditorFlowGraphs
ParseNodeMaterialOptions
ParseNodeParticleOptions
ParticleSprite2DBlendModesBridge
ParticleSprite2DBridge
ParticleSprite2DBridgeOptions
ParticleSystem
Pass
PbrLightmapOptions
PbrLocalCubemapInitOptions
PbrLocalEnvironmentProbeGridCell
PbrLocalEnvironmentProbeGridOptions
PbrLocalEnvironmentProbeSet
PbrLocalEnvironmentProbeSetOptions
PbrMaterialProps
PbrShadowOnly
PcfDirectionalShadowGeneratorConfig
PcfSpotlightShadowGeneratorConfig
PhysicsAggregate
PhysicsAggregateOptions
PhysicsBody
PhysicsCharacterControllerOptions
PhysicsCollisionInfo
PhysicsConstraint
PhysicsConstraintDebug
PhysicsConstraintLimit
PhysicsConstraintOptions
PhysicsMassProperties
PhysicsShape
PhysicsShapeOptions
PhysicsShapeParameters
PhysicsTriggerBodyInfo
PhysicsTriggerInfo
PhysicsViewer
PhysicsViewerOptions
PhysicsWorld
PickDiscardRule
PickIgnore
PickingInfo
PickOptions
PixelsTexture2DOptions
PixelsTexture3DOptions
PixelViewport
PlaneDragGizmo
PlaneDragGizmoOptions
PlaneOptions
PlaneRotationGizmo
PlaneRotationGizmoOptions
PlaySpriteAnimationOptions
PluginSamplerDecl
PluginTextureBinding
PluginUboField
PluginVaryingDecl
PointerDrag
PointerDragEndEvent
PointerDragMoveEvent
PointerDragOptions
PointerDragStartEvent
PointerVisual
PointLight
PolarCoordinates
PolyhedronOptions
PositionGizmo
PositionGizmoOptions
PostProcessTask
PostProcessTaskSettings
PreciseRayPickOptions
PreparedVatBakeResult
PrePassRenderable
ProceduralSkyEnvironment
ProceduralSkyEnvironmentLoadOptions
ProceduralSkyEnvironmentOptions
PropertyAnimationClip
PropertyAnimationClipOptions
PropertyAnimationTrack
PropertyAnimationTrackOptions
Quat
RampOptions
Ray
RaycastQuery
RaycastResult
RayPickOptions
RebuildMaterialOptions
RefractionProps
RegisterNodeParticleOptions
RegisterNodeParticleSet2DOptions
Renderable
RenderBindingSet
RenderDraw
RenderDrawOptions
RenderDrawTask
RenderDrawTaskConfig
RenderingContext
RenderPass
RenderShader
RenderShaderDepthOptions
RenderShaderOptions
RenderShaderTargetOptions
RenderTarget
RenderTargetDescriptor
RenderTargetSignature
RenderTargetSurfaceSize
RenderTargetTextureResult
RenderTask
RenderTaskConfig
RenderTaskGpuTiming
RenderTaskGpuTimings
RenderTexture2DOptions
RibbonOptions
RotationGizmo
RotationGizmoOptions
ScaleGizmo
ScaleGizmoOptions
SceneColorGrab
SceneContext
SceneContextOptions
SceneNode
SceneUniformUpdater
ScreenProjectionOptions
ScreenProjectionResult
Screenshot
ScreenSpaceContactShadowsPostProcessTask
ScreenSpaceContactShadowsPostProcessTaskConfig
ScreenSpaceGlobalIlluminationPostProcessTask
ScreenSpaceGlobalIlluminationPostProcessTaskConfig
SerializedEditorBlock
SerializedEditorConnection
SerializedEditorContext
SerializedEditorGraph
ShaderDefine
ShaderMaterial
ShaderMaterialOptions
ShaderNormalViewConfig
ShaderSamplerDecl
ShaderUniformDecl
ShadowGenerator
ShadowOnlyOptions
ShadowTask
ShapeCastQuery
ShapeCastResult
ShapeProximityQuery
ShapeProximityResult
SheenProps
Skeleton
SmaaPostProcessTask
SmaaPostProcessTaskConfig
SoundBuffer
SoundBufferOptions
SoundSourceOptions
SpatialListenerOptions
SpatialSoundOptions
SpatialTarget
SphereMeshData
SphereOptions
SphericalCoordinates
SplatVoxelCollision
SpotLight
Sprite2DCustomShader
Sprite2DCustomShaderOptions
Sprite2DHandle
Sprite2DLayer
Sprite2DLayerOptions
Sprite2DProps
Sprite2DView
Sprite2DYSortOptions
Sprite2DYSortState
SpriteAnimationBinding
SpriteAnimationManager
SpriteAnimationManagerOptions
SpriteAnimationTarget
SpriteAtlas
SpriteAtlasFrameSource
SpriteAtlasPackOptions
SpriteBlendDescriptor
SpriteFrame
SpriteFrameAnimation
SpritePickInfo
SpriteRenderer
SpriteRendererOptions
StandardMaterialProps
StaticSound
StaticSoundOptions
StaticSoundPlayOptions
StaticSoundStopOptions
StencilState
StereoSoundOptions
StorageBuffer
StorageBufferOptions
StreamingSound
StreamingSoundOptions
StreamingSoundPlayOptions
SubSurfaceProps
SurfaceContext
SurfaceOptions
TaaPostProcessTask
TaaPostProcessTaskConfig
TargetedAnimation
Task
TextData
TextLayer
TextLayerOptions
TextRenderable
TextRenderableOptions
TextRenderer
TextRendererOptions
Texture2D
Texture2DArray
Texture2DOptions
TextureArrayFromUrlsOptions
TextureArrayOptions
TextureCapabilities
TextureMetadata
TextureRegion
TextureRenderTargetOptions
TextureSamplerMetadata
TextureTransform
ThicknessProps
ThinInstanceData
ThinInstanceLodPartnerOptions
TintProps
ToneMapping
TorusKnotData
TorusKnotOptions
TorusOptions
TranslucencyProps
TransmissionOptions
TubeOptions
UniformBuffer
UniformBufferOptions
UniformEffectRenderTask
UniformEffectRenderTaskConfig
UniformEffectWrapper
UniformEffectWrapperOptions
UnmuteUI
UnmuteUIOptions
UsdAssetContainer
UsdDiagnostics
UsdProgress
UsdStatistics
UsdTimings
UtilityLayer
UtilityLayerOptions
VatBakeOptions
VatBakeResult
VatBakeTarget
VatClip
VatHandle
Vec2
Vec3
Vec4
XrButtonState
XrCamera
XrControllerComponents
XrControllerModelOptions
XrControllerModels
XrFeatureHandle
XrFeatureSpec
XrGpuBinding
XrGpuBindingConstructor
XrGpuProjectionLayerInit
XrGpuSubImage
XrHandTracking
XrHandTrackingOptions
XrInputCallbacks
XrInputManager
XrInputSource
XrMotionControllerProfileOptions
XrPointer
XrPointerOptions
XrSessionContext
XrSessionOptions
XrTeleportation
XrTeleportationOptions
Aabb
AlphaToCoverageTarget
AnimationEasing
AnimationKeyframeValue
AnimationTaskCategoryHandler
AnimationTaskUpdate
ArcRotatePointerAction
AudioEngineState
AudioGraphHost
AudioRampShape
AudioVisualizerMode
AxisLockedBillboardSpriteSystem
BillboardBlendMode
BillboardCustomTexture
BillboardDepthMode
BillboardOrientation
CharacterSupportedState
ClipPlane
ComputeBindingResources
ComputeImmediateData
ComputePipelineConstants
ComputeSamplerType
ComputeStorageBufferRange
ComputeStorageTextureFormat
ComputeStorageTextureViewDimension
ComputeTextureSampleType
ComputeUniformBufferRange
ComputeUniformMatrixType
ComputeUniformScalarType
ComputeUniformType
ComputeUniformVectorType
CurveSetId
DepthPyramidReduce
EffectBindingKind
EngineDeviceLostCallback
EngineGpuErrorCallback
FacingBillboardSpriteSystem
FgAnimationValueType
FgBlockType
FgEventHandler
FgEventType
FgType
FgValue
FrameInterpolationStep
GaussianSplatStreamPhase
GlyphBounds
GlyphCurves
GlyphRun
GridVec3
GsFragmentSlot
ImageProcessingSource
ImageProcessingUpdate
MaterialPluginPoint
MeshBlendRadiusDefinitions
NodeParticleEmitterProvider
PbrLocalEnvironmentOptions
PbrLocalEnvironmentProbe
PhysicsConstraintAxis
PhysicsConstraintType
PhysicsMotionType
PhysicsPrestepType
PhysicsRotationAxis
PhysicsShapeType
PickVertexDataAttribute
PlacedGlyph
PluginVaryingType
PostProcessAlphaMode
PostProcessSamplingMode
PrimaryAudioBus
PropertyAnimationInterpolation
QuadCurve
RenderCanvas
RenderPassExecuteFunc
RenderTargetDepthSampler
RenderTaskGpuTimingStatus
ShaderAttributeFormats
ShaderAttributeName
ShaderDefineMap
ShaderDefineValue
ShaderMaterialPipelineLayout
ShaderSamplerOption
ShaderSystemUniformName
ShaderUniformOption
ShaderUniformType
ShaderUniformValue
SoundSource
SoundState
SpatialAttachmentType
Sprite2DCustomTexture
Sprite2DDepthMode
SpriteBlendMode
SpriteSampling
StreamingSoundSource
TextDataUpdate
TextLayoutOptions
Texture3D
TransformNode
TrianglePickingPredicate
UsdBinaryInput
Vec3Tuple
XrControllerMeshFactory
XrEye
XrHandedness
XrHandJointMeshFactory
XrReferenceSpaceType
XrSessionMode
XrTargetRayMode
AcesToneMapping
billboardBlendAdditive
billboardBlendAlpha
billboardBlendCutout
billboardBlendPremultiplied
CAP_ALL
CAP_END
CAP_NONE
CAP_START
CharacterSupportedState
DEFAULT_PROFILES_BASE_URL
FgAnimationValueType
FgBlockType
FgEventType
FgType
gsAlphaBlendedDepthFragment
gsGpuPickingFragment
gsLinearDepthFragment
MAX_LIGHTS
MAX_PBR_LOCAL_ENVIRONMENT_CANDIDATES
MAX_PBR_LOCAL_ENVIRONMENT_PROBES
MaxTintMagnitude
MinTemperatureKelvin
NeutralToneMapping
nodeAddBlock
nodeAmbientOcclusionBlock
nodeAnisotropyBlock
nodeArcTan2Block
nodeBiPlanarBlock
nodeBonesBlock
nodeClampBlock
nodeClearCoatBlock
nodeClipPlanesBlock
nodeCloudBlock
nodeColorConverterBlock
nodeColorMergerBlock
nodeColorSplitterBlock
nodeConditionalBlock
nodeCrossBlock
nodeCurveBlock
nodeDebugBlock
nodeDerivativeBlock
nodeDesaturateBlock
nodeDiscardBlock
nodeDistanceBlock
nodeDivideBlock
nodeDotBlock
nodeElbowBlock
nodeFogBlock
nodeFragCoordBlock
nodeFragDepthBlock
nodeFragmentOutputBlock
nodeFresnelBlock
nodeFrontFacingBlock
nodeGeometryTextureOutputBlock
nodeGradientBlock
nodeHeightToNormalBlock
nodeImageProcessingBlock
nodeImageSourceBlock
nodeInputBlock
nodeInstancesBlock
nodeIridescenceBlock
nodeLengthBlock
nodeLerpBlock
nodeLightBlock
nodeLightInformationBlock
nodeLoopBlock
nodeMatrixBuilder
nodeMatrixDeterminantBlock
nodeMatrixSplitterBlock
nodeMatrixTransposeBlock
nodeMaxBlock
nodeMeshAttributeExistsBlock
nodeMinBlock
nodeModBlock
nodeMorphTargetsBlock
nodeMultiplyBlock
nodeNegateBlock
nodeNLerpBlock
nodeNormalBlendBlock
nodeNormalizeBlock
nodeOneMinusBlock
nodeOppositeBlock
nodePannerBlock
nodePbrMetallicRoughnessBlock
nodePbrMetallicRoughnessBlockFull
nodePerturbNormalBlock
nodePosterizeBlock
nodePowBlock
nodeRandomNumberBlock
nodeReciprocalBlock
nodeReflectBlock
nodeReflectionBlock
nodeReflectionTextureBaseBlock
nodeReflectionTextureBlock
nodeRefractBlock
nodeRefractionBlock
nodeRemapBlock
nodeReplaceColorBlock
nodeRotate2dBlock
nodeScaleBlock
nodeScreenSizeBlock
nodeScreenSpaceBlock
nodeShadowMapBlock
nodeSheenBlock
nodeSimplexPerlin3DBlock
nodeSmoothStepBlock
nodeStepBlock
nodeStorageReadBlock
nodeStorageWriteBlock
nodeSubSurfaceBlock
nodeSubtractBlock
nodeTBNBlock
nodeTeleportInBlock
nodeTeleportOutBlock
nodeTextureBlock
nodeTransformBlock
nodeTrigonometryBlock
nodeTriPlanarBlock
nodeTwirlBlock
nodeVectorMergerBlock
nodeVectorSplitterBlock
nodeVertexOutputBlock
nodeViewDirectionBlock
nodeVoronoiNoiseBlock
nodeWaveBlock
nodeWorleyNoise3DBlock
PhysicsConstraintAxis
PhysicsConstraintType
PhysicsMotionType
PhysicsPrestepType
PhysicsShapeType
SoundState
spriteBlendAdditive
spriteBlendAlpha
spriteBlendMultiply
spriteBlendOneOne
spriteBlendOpaque
spriteBlendPremultiplied
StandardToneMapping
Vec3Up
VERSION
acquireTexture
activateSignal
addAgent
addAnimationGroup
addAnimationGroups
addAnimationTask
addAxisLockedBillboardSystem
addBillboardSprite
addBillboardSpriteIndex
addBoxObstacle
addClusteredLightContainer
addComputeDispatch
addCylinderObstacle
addDepthHostedSpriteLayer
addFacingBillboardSystem
addFlowGraph
addFlowGraphEditorJson
addHierarchyInstance
addMeshToTask
addPassDependencies
addPending
addPhysicsShapeChild
addPhysicsShapeChildFromParent
addPolarToRef
addRenderDraw
addRenderPass
addSphericalToRef
addSprite2D
addSprite2DIndex
addSpriteAnimation
addSpriteAnimationManager
addSpriteRendererLayer
addTask
addTaskAfter
addTaskAtStart
addTaskBefore
addTextRenderable
addTextRendererLayer
addThinInstance
addToScene
addVec3
addVec3InPlace
addVec3ToRef
agentGoto
animateParticleSystem
animationGroupMaskRetainsTarget
animationTypeForFgType
appendSpriteAtlasFrames
applyPhysicsBodyForce
applyPhysicsBodyImpulse
applyPhysicsImpulse
armComputeOneShot
attachAxisDragGizmoToNode
attachAxisScaleGizmoToNode
attachBoundingBoxGizmoToNode
attachCameraGizmoToCamera
attachConfigurableFreeControl
attachControl
attachFlowGraph
attachFreeControl
attachGaussianSplatStream
attachGeospatialControls
attachLightGizmoToLight
attachPlaneDragGizmoToNode
attachPlaneRotationGizmoToNode
attachPositionGizmoToNode
attachRotationGizmoToNode
attachScaleGizmoToNode
attachSpatialTarget
attachSpriteAnimationsToRenderer
attachSpriteAnimationsToScene
attachVat
attachXrFeature
backEase
bakeCurrentTransformIntoVertices
bakeSkeleton
bakeStdPluginMaterial
bakeTransformIntoVertices
bakeVat
bakeVatMany
bezierCurveEase
bounceEase
buildDdsSkyboxRenderable
buildFgGraph
buildFrameGraphTask
buildNodeParticleSet
buildNodeParticleSetWithBlendModes
buildNodeParticleSetWithEmitterProvider
buildNodeParticleSetWithFlowMaps
buildNodeParticleSetWithNoiseTextures
buildNodeParticleSetWithTextureUpdates
calculatePhysicsCharacterMovementToRef
cancelPendingForBlock
captureScreenshot
centerSprite2DView
circleEase
clampCenterFromPoles
clampZoomDistance
clearAnimationManager
clearBillboardSprites
clearBoneOverride
clearFgEventBus
clearPbrLocalEnvironment
clearSamplerCache
clearSprite2DLayer
clearSpriteAnimations
clearStorageBuffer
clearThinInstanceLodPartner
cloneComputeStorageTexture2D
cloneTexture2D
cloneTransformNode
coerceValue
compactPending
composeMat4
computeAabb
computeDeformedPositionToRef
computeLocalBasis
computeLookAtFromYawPitch
computeMaxExtents
computePath
computePointerVisual
computeProceduralSkySunColor
computeSamplerBinding
computeStorageBufferBinding
computeStorageTextureBinding
computeStorageTextureViewBinding
computeTextureBinding
computeTextureViewBinding
computeUniformBufferBinding
computeYawPitchFromLookAt
controllerModels
createAnaglyphPostProcessTask
createAnimationController
createAnimationGroupMask
createAnimationGroups
createAnimationManager
createAnimationTask
createArcRotateCamera
createAudioBusAsync
createAudioEngineAsync
createAudioEngineMediaStream
createAudioVisualizer
createAxisDragGizmo
createAxisLockedBillboardSystem
createAxisScaleGizmo
createBackEase
createBankedFreeCamera
createBezierCurveEase
createBillboardCustomShader
createBlackAndWhitePostProcessTask
createBloomPostProcessTask
createBlurPostProcessTask
createBounceEase
createBoundingBoxGizmo
createBox
createBoxData
createCameraGizmo
createCapsule
createCapsuleData
createChromaticAberrationPostProcessTask
createCircleOfConfusionPostProcessTask
createClearTextureTask
createClusteredLightContainer
createClusteredPointLight
createClusteredSpotLight
createComputeBindingSet
createComputeDispatch
createComputeImmediateShader
createComputeIndirectDispatch
createComputeOneShot
createComputePipelineVariant
createComputeSampler
createComputeShader
createComputeStorageTexture
createComputeStorageTexture2D
createComputeStorageTextureMipmapsTask
createComputeTask
createComputeTextureResource
createComputeTextureViewResource
createComputeUniformArena
createComputeUniformF16Writer
createComputeUniformLayout
createComputeUniformWriter
createComputeVariantDispatch
createCopyToTextureTask
createCsg2FromMesh
createCsgFromMesh
createCsmDirectionalShadowGenerator
createCsmRefitGate
createCylinder
createCylinderData
createDashedLines
createDebugNavMeshGeometry
createDefaultCamera
createDefaultMeshBlendRadiusDefinitions
createDefaultTextData
createDepthOfFieldPostProcessTask
createDepthPyramid
createDepthPyramidTask
createDepthResolveTask
createDirectionalLight
createDisc
createDynamicTexture
createEffectRenderer
createEffectRenderTask
createEffectWrapper
createElasticEase
createEngine
createEngineWithFeatures
createEsmDirectionalShadowGenerator
createExponentialEase
createExternalTexture
createExtractHighlightsPostProcessTask
createExtrudeShape
createFacingBillboardSystem
createFgContext
createFgEnv
createFgEventBus
createFgRuntime
createFontFromBuffer
createFrameGraphContext
createFreeCamera
createGenerateMipMapsTask
createGeometryRendererTask
createGeospatialCamera
createGeospatialLimits
createGlyphStorage
createGpuPicker
createGridMaterial
createGridSpriteAtlas
createGround
createGroundFromHeightMap
createHavokWorld
createHeightFieldShape
createHemisphericLight
createHierarchyInstancePool
createHtmlTexture
createIdentityMat4
createImageProcessingTask
createKhrInteractivityRuntimeValueSnapshot
createLightGizmo
createLinearDepthMaterial
createLineMaterial
createLines
createLineSystem
createLineSystemData
createLookAtMat4LH
createMat4FromQuat
createMaterialView
createMeshBlendingPostProcessTask
createMeshBlendRadiusDefinition
createMeshesFromCsg2
createMeshFromCsg
createMeshFromCsg2
createMeshFromData
createMeshFromStorageBuffer
createMicrophoneSoundSourceAsync
createMipMappedRenderTarget
createMorphTargets
createNavCrowd
createNavigationPluginAsync
createNavMesh
createNavMeshFromSources
createNodeMaterialBlockLoader
createNodeNoColorMaterialView
createNullEngine
createParticleBillboard
createParticleSprite2DBridge
createParticleSprite2DBridgeWithBlendModes
createPbrLocalEnvironmentProbeSet
createPbrMaterial
createPbrNoColorMaterialView
createPcfDirectionalShadowGenerator
createPcfSpotlightShadowGenerator
createPerspectiveMat4LH
createPhysicsAggregate
createPhysicsBody
createPhysicsCharacterController
createPhysicsConstraint
createPhysicsShape
createPhysicsViewer
createPickingRay
createPlane
createPlaneDragGizmo
createPlaneRotationGizmo
createPointerDrag
createPointLight
createPolyhedron
createPositionGizmo
createPowerEase
createProceduralGaussianSplattingMesh
createPropertyAnimationClip
createPropertyAnimationGroup
createQuatFromLookDirectionRH
createQuatFromRotationMat4
createRenderBindingSet
createRenderDraw
createRenderDrawTask
createRenderShader
createRenderTarget
createRenderTargetTexture
createRenderTask
createRenderTexture2D
createRibbon
createRotationGizmo
createScaleGizmo
createScalingMat4
createSceneContext
createScreenSpaceContactShadowsPostProcessTask
createScreenSpaceGlobalIlluminationPostProcessTask
createShaderMaterial
createShaderNoColorMaterialView
createShaderNormalMaterialView
createSmaaPostProcessTask
createSolidTexture2D
createSoundAsync
createSoundBufferAsync
createSoundSourceAsync
createSphere
createSphereData
createSpotLight
createSprite2DCustomShader
createSprite2DLayer
createSpriteAnimationManager
createSpriteAtlasFromFrames
createSpriteFrameAnimation
createSpriteRenderer
createStandardMaterial
createStandardNoColorMaterialView
createStorageBuffer
createStreamingSoundAsync
createSurface
createSurfaceRenderTargetTexture
createTaaPostProcessTask
createTextData
createTextLayer
createTextRenderable
createTextRenderer
createTexture2DArray
createTexture2DArrayFromKtx2
createTexture2DArrayFromPixels
createTexture2DArrayFromUrls
createTexture2DFromExternalImage
createTexture2DFromPixels
createTexture3DFromPixels
createTextureRenderTarget
createTorus
createTorusKnot
createTorusKnotData
createTransformNode
createTranslationMat4
createTube
createUniformBuffer
createUniformEffectRenderTask
createUniformEffectWrapper
createUnmuteUI
createUtilityLayer
createVatBakeResult
createVatBakeResults
createXrCamera
createXrControllerModels
createXrHandTracking
createXrInputManager
createXrPointer
createXrTeleportation
crossFadeAnimationGroups
crossVec3
crossVec3InPlace
crossVec3ToRef
csg2Add
csg2Intersect
csg2Subtract
csgIntersect
csgSubtract
csgUnion
cubicEase
cubicToQuadratics
dampScalar
decodeError
decomposeMat4
defaultForType
detachFlowGraph
detachSpatialTarget
disableOrthographicCamera
disableSprite2DYSort
dispatchFlowGraphEvent
dispatchFlowGraphPointerPick
disposeAudioBus
disposeAudioEngine
disposeAudioEngineMediaStream
disposeAudioVisualizer
disposeAxisDragGizmo
disposeAxisScaleGizmo
disposeBoundingBoxGizmo
disposeCameraGizmo
disposeComputeBindingSet
disposeComputeOneShot
disposeComputeShader
disposeComputeStorageTexture
disposeComputeStorageTexture2D
disposeCsg2
disposeDefaultTextData
disposeEffectRenderer
disposeEffectWrapper
disposeEngine
disposeFlowGraph
disposeFrameGraphContext
disposeGaussianSplatStream
disposeGlyphStorage
disposeHtmlTexture
disposeLightGizmo
disposeMeshGpu
disposeNavigationPlugin
disposeNodeParticleSet2DBinding
disposeNodeParticleSet2DBlendModesBinding
disposePhysics
disposePhysicsViewer
disposePicker
disposePlaneDragGizmo
disposePlaneRotationGizmo
disposePositionGizmo
disposeRenderBindingSet
disposeRenderShader
disposeRenderTarget
disposeRenderTargetTexture
disposeRotationGizmo
disposeScaleGizmo
disposeScene
disposeSound
disposeSoundSource
disposeSpriteAnimationBinding
disposeSpriteAtlas
disposeSpriteRenderer
disposeStorageBuffer
disposeStreamingSound
disposeSurface
disposeTextData
disposeTextRenderable
disposeTextRenderer
disposeUniformBuffer
disposeUniformEffectWrapper
disposeUnmuteUI
disposeUsd
disposeUtilityLayer
disposeXrControllerModels
disposeXrHandTracking
disposeXrInputManager
disposeXrPointer
disposeXrTeleportation
dividePolarToRef
divideSphericalToRef
dotVec3
elasticEase
enableAnalyzer
enableAnimationBlending
enableArcRotateKeyboardControls
enableAsyncShaderPipelineCompilation
enableBoneControl
enableBoneControlForSkinnedAssets
enableCsmStaticCache
enableDetailedPicking
enableDeviceLostSceneRecovery
enableDeviceLostSpriteRecovery
enableDeviceLostTextRecovery
enableErrorDecoding
enableFlowGraphPointerPicking
enableGltfCameras
enableGltfCpuTangents
enableHavokFloatingOrigin
enableHavokThinInstanceAdvancedPhysics
enableHavokThinInstancePhysics
enableHavokThinInstancePhysicsSync
enableKtx2WorkerDecoding
enableMaterialPlugins
enableMaterialStencil
enableMaterialTracking
enableMaterialUvTransform
enableMirroredMeshes
enableMorphTargetShadows
enableNodeParticleBlendModes
enableOrthographicCamera
enablePbrLightmap
enablePbrLocalCubemap
enablePbrMaterialPluginVertexData
enablePropertyAnimationBlending
enableRenderTaskMeshRefresh
enableRenderTaskTransmission
enableSceneTransmission
enableShaderMaterialFinalColor
enableShaderMaterialInstanceWorld
enableShaderMaterialPipelineSharing
enableShaderMaterialUniformCaching
enableShaderUniformRangeUpdates
enableSkeletonShadows
enableSpatial
enableSprite2DYSort
enableStandardSkeleton
enableStandardUvOffset
enableStandardVertexColors
enableStereo
enableSurfaceResizeObserver
enableThinInstanceDynamicDrawCount
enableThinInstanceGpuCulling
enableThinInstanceWorldBounds
enableXrCompatibleAdapter
encodeIdToColor
enterXr
eulerXYZToQuatTuple
exitXr
expDampFactor
exponentialEase
extractGlyphCurves
fadeAnimationWeight
fgInt
fgMatrix2D
fgMatrix3D
findClosestPointWithin
findClosestPointWithinInto
findRandomPoint
findRandomPointAroundCircle
flowGraphBus
flowGraphRuntimes
flushFgEvents
flushThinInstances
flyGeospatialCameraToAsync
forceWebGpuDeviceLossForTesting
getAgentPosition
getAgentVelocity
getAlphaToCoverage
getAnimationGroups
getBillboardSpriteHandleIndex
getBlockDef
getBoneByName
getByteFrequencyData
getByteTimeDomainData
getCameraPosition
getClosestPoint
getComputeUniformSlotOffset
getContainerMeshes
getCsmReceiverTexture
getDataValue
getEffectiveAspectRatio
getEffectivePitchMax
getEngineLimits
getFloatFrequencyData
getFloatingOriginOffset
getFloatTimeDomainData
getFrameGraph
getMasterVolume
getMaterialFamily
getMaterialSource
getMaterialTextures
getMeshGeometry
getMeshTriangles
getNavigationRandomSeed
getOrCreateSampler
getPbrAlphaCutoff
getPbrAnisotropy
getPbrClearCoat
getPbrDispersion
getPbrEmissiveColor
getPbrIridescence
getPbrLocalEnvironmentProbeGridCell
getPbrMetallicReflectance
getPbrSheen
getPbrSubsurface
getPbrTransmission
getPbrUnlit
getPhysicsBodyAngularVelocity
getPhysicsBodyInstanceCount
getPhysicsBodyLinearVelocity
getPhysicsCharacterControllerBody
getPhysicsGravity
getPhysicsTimestep
getPhysicsTimestepMs
getPhysicsVelocityLimits
getPickedNormal
getPickedUV
getProjectionMatrix
getRenderingContextKind
getRenderingContexts
getRenderTaskGpuTimings
getShaderExternalTexture
getShaderTexture
getShaderUniform
getShadowOnly
getSprite2DHandleIndex
getSprite2DVisibleBoundsToRef
getStandardAmbientTexture
getStandardBumpTexture
getStandardEmissiveTexture
getStandardLightmapTexture
getStandardOpacityTexture
getStandardReflectionCubeTexture
getStandardReflectionTexture
getStandardSpecularTexture
getTextureCoordinateIndex
getTextureMetadata
getTextureTransform
getVariantNames
getViewMatrix
getViewProjectionMatrix
getWhiteBalanceMatrix
goToFrame
handTracking
hasDefaultInteractivityFlowInput
hasEngineFeature
hasMaterialUvTransform
hasTextureTransform
hidePhysicsBody
initializeCsg2Async
interpolateArcRotateCamera
invalidateComputeTextureResource
invalidateRenderBundles
invertMat4
isBillboardSpriteHandleAlive
isComputeF16Supported
isComputeImmediatesSupported
isCsg2Ready
isExternalTextureReady
isFgInt
isFgMatrix2D
isFgMatrix3D
isGizmoDragging
isGizmoInteracting
isGizmoPickPending
isGpuTimingSupported
isHtmlInCanvasSupported
isMaterialView
isNodeMaterial
isPbrGammaAlbedo
isPbrMaterial
isPbrSkybox
isRenderTaskGpuTimingSupported
isShaderMaterial
isSprite2DHandleAlive
isStandardMaterial
isWebGpuXrSupported
isWebXrPresent
isXrSessionSupported
lengthVec3
lerpAngleShortest
lerpVec3
lerpVec3InPlace
lerpVec3ToRef
linearToSrgbByte
loadBabylon
loadBasisTexture2D
loadCubeTexture
loadDdsEnvironment
loadEnvironment
loadFont
loadFontWeightOffset
loadGaussianSplatStream
loadGltf
loadHdrEnvironment
loadImageToArrayLayer
loadKtx2Texture2D
loadKtx2Texture2DArray
loadKtx2Texture2DArrayFromUrls
loadKtxTexture2D
loadMotionController
loadNodeBlockEmitterWithGeometry
loadProceduralSkyEnvironment
loadSkybox
loadSOG
loadSplat
loadSplatVoxelCollision
loadSpriteAtlas
loadSPZ
loadTexture2D
loadUsd
lockPhysicsBodyRotationAxes
markClusteredLightContainerDirty
markMaterialUboDirty
markMeshRenderableDirty
maximizeMat4InPlace
measureRenderTaskOverdrawCost
moveSplatVoxelCamera
multiplyMat4
multiplyPolarToRef
multiplySphericalToRef
negateVec3
negateVec3InPlace
negateVec3ToRef
normalizeInteractivityEventDataConfiguration
normalizeKhrInteractivityRuntimeValue
normalizeNodeParticleGraph
normalizeRadians
normalizeVec2ToRef
normalizeVec3
normalizeVec3InPlace
normalizeVec3ToRef
normalizeVec3TupleOrUp
onBeforeRender
onCsmReceiverUpdate
onEngineDeviceLost
onEngineGpuError
onPhysicsAfterStep
onPhysicsCollision
onPhysicsTrigger
onPhysicsTriggerBodies
onRenderTargetTextureResize
onSceneDispose
packedSrgbToLinearRgba
packMeshBlendingTag
parseFlowGraphEditorJson
parseNodeMaterialFromSnippet
parseNodeParticleSetFromSnippet
parseNodeParticleSource
parseSplatVoxelCollision
pauseAnimation
pauseSound
pauseStreamingSound
physicsRaycast
pickAsync
pickBillboardSprite
pickMeshesWithRay
pickMeshesWithRayPrecise
pickSprite2D
pickWithRay
pickWithRayPrecise
playAnimation
playBillboardSpriteAnimation
playBillboardSpriteIndexAnimation
playSound
playSprite2DAnimation
playSprite2DIndexAnimation
playSpriteFrameAnimation
playStreamingSound
pointerSelection
polarFromVec2ToRef
polarToVec2ToRef
powerEase
preloadStreamingInstanceAsync
preloadStreamingInstancesAsync
prepareComputePipelineVariant
prepareComputeShader
prepareComputeTask
prepareRenderShader
prepareShaderMaterialPipeline
prepareShaderMaterialPipelineForTask
prepareVat
prepareVatMany
projectPointToViewportToRef
projectWorldToScreen
projectWorldToScreenToRef
pumpFgEvent
quadraticEase
quarticEase
quatToEulerXYZTuple
queueFgEvent
quinticEase
raycast
readStorageBuffer
readStorageBufferAfterFrame
readXrController
rebuildMaterial
rebuildScenePbrPipelines
rebuildSceneRenderables
reconcileMaterialPlugins
registerEffectRenderer
registerFrameGraphContext
registerFrameGraphContextAsync
registerNodeParticleSet
registerNodeParticleSet2D
registerNodeParticleSet2DWithBlendModes
registerPointerDrag
registerScene
registerSceneWithShadowSupport
registerSpriteRenderer
registerTextRenderer
registerUtilityLayer
releaseMaterialViewGpu
releasePhysicsConstraint
releasePhysicsShape
releaseTexture
removeAnimationGroup
removeAnimationTask
removeBillboardSprite
removeBillboardSpriteIndex
removeComputeDispatch
removeFromScene
removeHierarchyInstance
removeMeshFromTask
removeObstacle
removePhysicsBody
removeRenderDraw
removeSprite2D
removeSprite2DIndex
removeSpriteAnimation
removeSpriteAnimationManager
removeSpriteRendererLayer
removeTextRendererLayer
removeThinInstance
renderAudioVisualizerFrame
renderFrame
requestHtmlTextureUpdate
resetVariant
resizeEngine
resizeMeshGeometry
resizeSharedMeshGeometry
resizeSurface
resolveCameraViewport
resolveMeshBlendingTag
resumeSound
resumeStreamingSound
runFlowGraphs
runFrameInterpolation
runHeadlessSteps
sampleCatmullRomSpline
sampleHermiteSpline
scaleBoundsFromCenterToRef
scalePolarToRef
scaleSphericalToRef
scaleVec3
scaleVec3InPlace
scaleVec3ToRef
selectVariant
setAlphaToCoverage
setAnimationAdditive
setAnimationTaskCategoryHandler
setAnimationWeight
setBillboardShaderParams
setBillboardSpriteFrame
setBillboardSpriteFrameIndex
setBonePoseDeferred
setBonePosition
setBoneRotationQuaternion
setBoneScaling
setBoneVisible
setBoneWorldPoseDeferred
setBusVolume
setCameraLimits
setClipPlane
setComputeDispatchDynamicOffset
setComputeDispatchImmediates
setComputeDispatchSize
setComputeIndirectDispatch
setComputeUniform
setComputeUniformF16
setComputeUniformF32
setComputeUniformI32
setComputeUniformMatrix
setComputeUniformU32
setComputeUniformVector
setDataValue
setDracoBaseUrl
setEffectTexture
setEffectUniforms
setEngineSize
setEnvironmentBlur
setEnvironmentRotation
setFog
setFontWeightOffset
setGeospatialOrientation
setGpuTimingEnabled
setHierarchyInstanceCount
setHierarchyInstanceMatrix
setKtx2DecoderUrl
setLightDiffuseColor
setLightIntensity
setLineMaterialColor
setMasterVolume
setMat4Translation
setMaxLights
setMeshoptBaseUrl
setMeshVisible
setMorphTargetWeights
setNavigationRandomSeed
setParent
setPbrAlphaCutoff
setPbrAnisotropy
setPbrClearCoat
setPbrDispersion
setPbrEmissive
setPbrEnvironment
setPbrGammaAlbedo
setPbrIridescence
setPbrLightmap
setPbrLocalEnvironment
setPbrLocalEnvironmentProbeDebug
setPbrLocalEnvironmentProbeSet
setPbrMetallicReflectance
setPbrSheen
setPbrSkybox
setPbrSubsurface
setPbrTransmission
setPbrUnlit
setPhysicsBodyAngularVelocity
setPhysicsBodyCollisionEventsEnabled
setPhysicsBodyLinearVelocity
setPhysicsBodyMass
setPhysicsBodyMassProperties
setPhysicsBodyMotionType
setPhysicsBodyPreStep
setPhysicsBodyPrestepType
setPhysicsBodyShape
setPhysicsBodyTransform
setPhysicsGravity
setPhysicsShapeFilterCollideMask
setPhysicsShapeFilterMembershipMask
setPhysicsShapeIsTrigger
setPhysicsShapeMaterial
setPhysicsTimestep
setPhysicsTimestepMs
setPhysicsVelocityLimits
setPositionGizmoLocalCoordinates
setRenderDrawCount
setRenderDrawDynamicOffset
setRenderDrawIndirect
setRenderDrawTaskTarget
setRenderTaskGpuTimingEnabled
setRotationGizmoLocalCoordinates
setScaleGizmoLocalCoordinates
setSceneImageProcessing
setShaderAttributeFormats
setShaderExternalTexture
setShaderFloat
setShaderMatrix
setShaderStorageBuffer
setShaderTexture
setShaderUniform
setShaderVector3
setShadowCasterMaterial
setShadowCasterMaxCascade
setShadowGeneratorEnabled
setShadowOnly
setShadowTaskCasterMeshes
setSoundSourceVolume
setSoundVolume
setSpatialAutoUpdate
setSpatialListener
setSpatialListenerPosition
setSpatialOrientation
setSpatialPosition
setSprite2DCoverageGamma
setSprite2DFrame
setSprite2DFrameIndex
setSprite2DShaderParams
setSprite2DUvOffset
setSprite2DYSortBias
setSprite2DYSortHandleBias
setSpriteRendererTarget
setStandardAmbientTexture
setStandardBumpTexture
setStandardEmissiveTexture
setStandardLightmapTexture
setStandardOpacityTexture
setStandardReflectionCubeTexture
setStandardReflectionTexture
setStandardSpecularTexture
setStereoPan
setStreamingSoundVolume
setSurfaceSize
setTextLayerPosition
setTextureTransform
setThinInstanceColor
setThinInstanceColors
setThinInstanceCount
setThinInstanceCullBoundsPad
setThinInstanceDrawCount
setThinInstanceLodPartner
setThinInstanceMatrix
setThinInstances
setUniformEffectUniforms
setUnmuteUIEnabled
setVatInstanceStorage
setVatTime
shapeCast
shapeProximity
showPhysicsBody
showPhysicsConstraint
sineEase
sphericalFromVec3ToRef
sphericalToVec3ToRef
sprite2DScreenToWorldToRef
sprite2DWorldToScreenToRef
srgbByteToLinear
startAnimationManager
startAudioVisualizer
startEngine
startFlowGraph
startParticleSystem
startSpriteAnimationManager
stepScene
stillPending
stopAnimation
stopAnimationManager
stopAudioVisualizer
stopEngine
stopFgEventPropagation
stopParticleSystem
stopSound
stopSpriteAnimation
stopSpriteAnimationManager
stopStreamingSound
submitComputeTasks
subscribeFgEvent
subtractPolarToRef
subtractSphericalToRef
subtractVec3
subtractVec3InPlace
subtractVec3ToRef
syncParticleBillboard
syncParticleSprite2DBridge
syncParticleSprite2DBridgeWithBlendModes
teleportation
temperatureTintToXyz
tickFlowGraph
unlockAudioEngineAsync
unlockPhysicsBodyRotationAxes
unpackMeshBlendingTag
unregisterEffectRenderer
unregisterFrameGraphContext
unregisterScene
unregisterSpriteRenderer
unregisterTextRenderer
updateAnimationManager
updateBillboardSprite
updateBillboardSpriteIndex
updateComputeUniformSlot
updateDashedLines
updateDefaultTextData
updateDynamicTexture
updateGlyphStorage
updateHtmlTexture
updateLineSystem
updateMeshColors
updateMeshGeometry
updateMeshGeometryCapacity
updateMeshNormals
updateMeshPositions
updateMeshTangents
updateMeshUv2
updateMeshUvs
updateMotionController
updateNavCrowd
updateNavMeshObstacles
updateProceduralSkyEnvironment
updateSpatialAudio
updateSprite2D
updateSprite2DIndex
updateSpriteAnimationManager
updateStorageBuffer
updateStorageBufferRange
updateTextData
updateTexture2DArrayFromPixels
updateTexture2DFromPixels
updateTextureRegion
updateUniformBuffer
updateXrCameraForView
updateXrControllerModels
updateXrHandTracking
updateXrInputPoses
updateXrPointer
updateXrTeleportation
uploadImageToArrayLayer
uploadKtx2Texture2DArray
uploadKtx2Texture2DArrayFromBuffers
validatePackedMeshBlendingTag
vec3
waitForGpuIdle
waitForGpuResourceRetirements
wgsl
whenHtmlTextureReady
withNodeParticleEmitterProvider
withSampledDepthTexture
writeMat4FromQuatIntoBuffer
writeVec3
setSubtreeVisible → setMeshVisible