Interface ParticleSprite2DBridge
interface ParticleSprite2DBridge {
invertY: boolean;
layer: Sprite2DLayer;
originPx: [number, number];
pixelsPerUnit: number;
system: ParticleSystem;
}
invertY: boolean;
layer: Sprite2DLayer;
originPx: [number, number];
pixelsPerUnit: number;
system: ParticleSystem;
}
Pure-state connection between one NPE system and one exclusively-owned Sprite2D layer. Mutate the mapping fields when the unit scale or origin moves.