API

Interface ParticleSprite2DBridge

Pure-state connection between one NPE system and one exclusively-owned Sprite2D layer. Mutate the mapping fields when the unit scale or origin moves.

interface ParticleSprite2DBridge {
    invertY: boolean;
    layer: Sprite2DLayer;
    originPx: [number, number];
    pixelsPerUnit: number;
    system: ParticleSystem;
}
Index
invertY: boolean
originPx: [number, number]
pixelsPerUnit: number