A loaded, node-bound motion controller. Create with loadMotionController, drive each frame with updateMotionController. Plain data — the owner positions root at the grip pose and disposes container.
The loaded asset container (owner adds it to the scene + disposes it).
The resolved profile id (e.g. "oculus-touch-v3").
"oculus-touch-v3"
The model root node — position/orient this at the controller's grip pose.
A loaded, node-bound motion controller. Create with loadMotionController, drive each frame with updateMotionController. Plain data — the owner positions root at the grip pose and disposes container.