Const
Additive blending. The sprite's RGB, scaled by its own alpha, is added to the framebuffer, so glows / light shafts / sparks stack and brighten (stars, embers, fireflies, sun shafts).
Additive blending. The sprite's RGB, scaled by its own alpha, is added to the framebuffer, so glows / light shafts / sparks stack and brighten (stars, embers, fireflies, sun shafts).