Set the emissive texture on mat; its sample is added to mat.emissiveColor. A
depth-sampled texture (_sampleType === "depth") automatically switches the binding
to unfilterable-float with a non-filtering sampler. Registers the emissive extension
globally (idempotent). Call before the scene is first built.
Set the emissive texture on
mat; its sample is added tomat.emissiveColor. A depth-sampled texture (_sampleType === "depth") automatically switches the binding to unfilterable-float with a non-filtering sampler. Registers the emissive extension globally (idempotent). Call before the scene is first built.