Function rebuildMaterial
-
rebuildMaterial(
scene: SceneContext,
materialOrView: Material,
options?: RebuildMaterialOptions,
): void | Promise<void>Parameters
- scene: SceneContext
- materialOrView: Material
Optionaloptions: RebuildMaterialOptions
Returns void | Promise<void>
Rebuild renderables whose pipeline/bind-group feature state depends on a material. Use after texture, sampler, bind-group layout, culling, or feature changes. UBO-only scalar/vector changes should use markMaterialUboDirty instead.