Give the visible environment skybox a fixed rotation around the Y axis, in radians, independent of the lighting
rotation. The angle is compiled into the skybox shader, so call it before the skybox is built. It shares the skybox
patch slot with setEnvironmentRotation: whichever of the two is called last before the build decides it.
Give the visible environment skybox a fixed rotation around the Y axis, in radians, independent of the lighting rotation. The angle is compiled into the skybox shader, so call it before the skybox is built. It shares the skybox patch slot with setEnvironmentRotation: whichever of the two is called last before the build decides it.