Function enableDeviceLostSpriteRecovery
-
enableDeviceLostSpriteRecovery(
engine: EngineContext,
options?: DeviceLostRecoveryCallbacks,
): DeviceLostRecoveryHandleParameters
- engine: EngineContext
- options: DeviceLostRecoveryCallbacks = {}
Returns DeviceLostRecoveryHandle
Enable best-effort WebGPU device-lost recovery for every registered SpriteRenderer.
Enable this before creating or loading sprite textures so their recovery sources are retained. Device reacquisition remains shared with every other enabled rendering-context recovery adapter on the engine, and every kind that is registered at loss time needs one — recovery fails rather than leave a rendering context bound to the lost device.