Interface SphereMeshData
interface SphereMeshData {
indexCount: number;
indices: Uint32Array;
normals: Float32Array;
positions: Float32Array;
uvs: Float32Array;
vertexCount: number;
}
indexCount: number;
indices: Uint32Array;
normals: Float32Array;
positions: Float32Array;
uvs: Float32Array;
vertexCount: number;
}
Procedural UV sphere — matches Babylon MeshBuilder.CreateSphere defaults. Generates vertex positions, normals, and indices for a unit sphere. Left-handed winding (CCW front face) to match Babylon.