API

Interface PixelsTexture2DOptions

Sampler and format overrides for createTexture2DFromPixels().

interface PixelsTexture2DOptions {
    addressModeU?: GPUAddressMode;
    addressModeV?: GPUAddressMode;
    magFilter?: GPUFilterMode;
    minFilter?: GPUFilterMode;
    srgb?: boolean;
}
Index
addressModeU?: GPUAddressMode

Address mode U. Default 'clamp-to-edge'.

addressModeV?: GPUAddressMode

Address mode V. Default 'clamp-to-edge'.

magFilter?: GPUFilterMode

Mag filter. Default 'nearest'.

minFilter?: GPUFilterMode

Min filter. Default 'nearest'.

srgb?: boolean

Use sRGB format (rgba8unorm-srgb) so the hardware converts to linear on sample. Use for color data; leave false for lookup tables. Default false.