Interface PixelsTexture2DOptions
interface PixelsTexture2DOptions {
addressModeU?: GPUAddressMode;
addressModeV?: GPUAddressMode;
magFilter?: GPUFilterMode;
minFilter?: GPUFilterMode;
srgb?: boolean;
}
addressModeU?: GPUAddressMode;
addressModeV?: GPUAddressMode;
magFilter?: GPUFilterMode;
minFilter?: GPUFilterMode;
srgb?: boolean;
}
Properties
Optionaladdress Mode U
addressModeU?: GPUAddressMode
Address mode U. Default 'clamp-to-edge'.
Optionaladdress Mode V
addressModeV?: GPUAddressMode
Address mode V. Default 'clamp-to-edge'.
Optionalmag Filter
magFilter?: GPUFilterMode
Mag filter. Default 'nearest'.
Optionalmin Filter
minFilter?: GPUFilterMode
Min filter. Default 'nearest'.
Optionalsrgb
srgb?: boolean
Use sRGB format (rgba8unorm-srgb) so the hardware converts to linear on sample. Use for color data; leave false for lookup tables. Default false.
Sampler and format overrides for
createTexture2DFromPixels().