Build a navmesh from one or more meshes. Each mesh's CPU positions are
transformed by its worldMatrix (matching BJS GetPositionsAndIndices), merged
into a single stream, and index winding is reversed (left-handed convention)
unless doNotReverseIndices is set.
Solo navmesh by default.
If maxObstacles > 0, builds a tile-cache navmesh so obstacles can be
added/removed dynamically.
Off-mesh connections can be supplied for either solo or tile-cache.
Build a navmesh from one or more meshes. Each mesh's CPU positions are transformed by its worldMatrix (matching BJS GetPositionsAndIndices), merged into a single stream, and index winding is reversed (left-handed convention) unless
doNotReverseIndicesis set.maxObstacles > 0, builds a tile-cache navmesh so obstacles can be added/removed dynamically.