API

Function setSpriteRendererTarget

  • Redirect a sprite renderer's output to an offscreen render Texture2D target (for render-to-texture / post-processing), or pass null to render to the swapchain (the default). Pair with createRenderTexture2D at its default format and the renderer's target size. The target's texture must be the engine's swapchain format: sprite pipelines are baked with engine.format, so a target of any OTHER format fails WebGPU validation at render-pass begin. A second renderer can then sample that texture (e.g. a fullscreen custom-shader layer) and present it. Renderers registered later run later, so register the offscreen scene pass before the presenting pass.

    Parameters

    Returns void