Type Alias XrControllerMeshFactory
XrControllerMeshFactory: (
engine: EngineContext,
scene: SceneContext,
handedness: XrHandedness,
) => Mesh
engine: EngineContext,
scene: SceneContext,
handedness: XrHandedness,
) => Mesh
Type Declaration
-
- (engine: EngineContext, scene: SceneContext, handedness: XrHandedness): Mesh
-
Parameters
- engine: EngineContext
- scene: SceneContext
- handedness: XrHandedness
Returns Mesh
Builds the mesh drawn for one controller. The mesh should be pre-scaled to its real-world size (metres); the feature only positions/orients it at the grip pose.