Switch a body's motion type at runtime (e.g. ANIMATED/kinematic while a prop is grabbed, then
DYNAMIC on release). Mutates body.motionType so the per-frame step syncs it the right way
(ANIMATED: node → body before the step; DYNAMIC: body → node after).
Switch a body's motion type at runtime (e.g. ANIMATED/kinematic while a prop is grabbed, then DYNAMIC on release). Mutates
body.motionTypeso the per-frame step syncs it the right way (ANIMATED: node → body before the step; DYNAMIC: body → node after).