Variable FgAnimationValueTypeConst
FgAnimationValueType: {
Color3: 5;
Color4: 6;
Float: 0;
Matrix: 7;
Quaternion: 4;
Vector2: 1;
Vector3: 2;
Vector4: 3;
} = ...
Color3: 5;
Color4: 6;
Float: 0;
Matrix: 7;
Quaternion: 4;
Vector2: 1;
Vector3: 2;
Vector4: 3;
} = ...
Type Declaration
-
ReadonlyColor3: 5 -
ReadonlyColor4: 6 -
ReadonlyFloat: 0 -
ReadonlyMatrix: 7 -
ReadonlyQuaternion: 4 -
ReadonlyVector2: 1 -
ReadonlyVector3: 2 -
ReadonlyVector4: 3
Keyframe value categories an interpolation/animation block must distinguish. Replaces BJS
RichType.animationType; quaternion targets must use slerp.