Build a SpriteAtlas from a uniform grid over an existing texture. All cells share the supplied pivot. Frames are emitted row-major (top-left first). No name lookup map is populated because grid cells have no names.
SpriteAtlas
Build a
SpriteAtlasfrom a uniform grid over an existing texture. All cells share the supplied pivot. Frames are emitted row-major (top-left first). No name lookup map is populated because grid cells have no names.