Anything exposing a world transform — typically a Lite Mesh or camera. The spatial node reads worldMatrix each update; if onDispose is provided, the node auto-detaches when the target is disposed.
Mesh
worldMatrix
onDispose
Optional
Readonly
Optional dispose signal — firing it auto-detaches the spatial node.
Column-major world matrix of the target.
Anything exposing a world transform — typically a Lite
Meshor camera. The spatial node readsworldMatrixeach update; ifonDisposeis provided, the node auto-detaches when the target is disposed.