Fetch + parse a .spz asset and attach the splat cloud to scene.
The returned mesh has rotation.x = Math.PI set on the scene node, matching
the BJS reference convention. SPZ assets are authored "Y-down", and BJS
compensates with mesh.rotation.x = Math.PI at scene-graph time.
Fetch + parse a
.spzasset and attach the splat cloud toscene.The returned mesh has
rotation.x = Math.PIset on the scene node, matching the BJS reference convention. SPZ assets are authored "Y-down", and BJS compensates withmesh.rotation.x = Math.PIat scene-graph time.