API

Interface ParticleSprite2DBlendModesBridge

One logical exact-blend bridge. Mode 4 owns two ordered render-pass layers.

interface ParticleSprite2DBlendModesBridge {
    invertY: boolean;
    layer: Sprite2DLayer;
    layers: readonly Sprite2DLayer[];
    originPx: [number, number];
    pixelsPerUnit: number;
    system: ParticleSystem;
}
Index
invertY: boolean

Primary layer: Multiply for mode 4. Mutate its presentation state for the logical bridge.

layers: readonly Sprite2DLayer[]

Ordered render-pass layers. Mode 4 is [Multiply, Add]; every other mode contains only layer.

originPx: [number, number]
pixelsPerUnit: number