Interface ParticleSprite2DBlendModesBridge
interface ParticleSprite2DBlendModesBridge {
invertY: boolean;
layer: Sprite2DLayer;
layers: readonly Sprite2DLayer[];
originPx: [number, number];
pixelsPerUnit: number;
system: ParticleSystem;
}
invertY: boolean;
layer: Sprite2DLayer;
layers: readonly Sprite2DLayer[];
originPx: [number, number];
pixelsPerUnit: number;
system: ParticleSystem;
}
Properties
invert Y
invertY: boolean
Readonlylayer
Primary layer: Multiply for mode 4. Mutate its presentation state for the logical bridge.
Readonlylayers
Ordered render-pass layers. Mode 4 is [Multiply, Add]; every other mode contains only layer.
origin Px
originPx: [number, number]
pixels Per Unit
pixelsPerUnit: number
One logical exact-blend bridge. Mode 4 owns two ordered render-pass layers.