Interface SpriteAtlas
interface SpriteAtlas {
frames: readonly SpriteFrame[];
premultipliedAlpha: boolean;
texture: Texture2D;
textureSizePx: readonly [number, number];
}
frames: readonly SpriteFrame[];
premultipliedAlpha: boolean;
texture: Texture2D;
textureSizePx: readonly [number, number];
}
A loaded sprite atlas — pure data, no methods. Frames are addressed by integer index.