Remove and unconfigure an auxiliary surface from its engine. Rendering contexts
registered on this surface are dropped from its list but not disposed — call their
own disposers (e.g. disposeScene) separately.
Throws if called on the engine's primary surface (surface === engine); use
disposeEngine to tear down the engine and all its surfaces.
Remove and unconfigure an auxiliary surface from its engine. Rendering contexts registered on this surface are dropped from its list but not disposed — call their own disposers (e.g.
disposeScene) separately.Throws if called on the engine's primary surface (
surface === engine); usedisposeEngineto tear down the engine and all its surfaces.