Assign a fragment-blended probe set to a PBR material.
Configure before scene registration. If bindings already exist, call rebuildMaterial(scene, material) after changing or clearing the assignment.
rebuildMaterial(scene, material)
Assign a fragment-blended probe set to a PBR material.
Configure before scene registration. If bindings already exist, call
rebuildMaterial(scene, material)after changing or clearing the assignment.