API

Interface DepthOfFieldPostProcessTask

A composite depth-of-field post-process task: circle-of-confusion → CoC-weighted blur pyramid → merge.

interface DepthOfFieldPostProcessTask {
    alphaMode?: PostProcessAlphaMode;
    clear?: boolean;
    engine: EngineContext;
    executionEnabled?: boolean;
    focalLength: number;
    focusDistance: number;
    fStop: number;
    lensSize: number;
    name: string;
    outputTexture: RenderTarget;
    scene?: SceneContext;
    sourceSamplingMode?: PostProcessSamplingMode;
    sourceTexture: RenderTarget;
    targetTexture: RenderTarget | null;
    viewport?: NormalizedViewport | null;
    dispose(): void;
    execute?(): number;
    record(): void;
    updateUniforms(): void;
}

Hierarchy (View Summary)

Index
clear?: boolean

Clear the target before drawing. Set false when several viewport passes share a target.

Engine captured at task creation.

executionEnabled?: boolean

Runtime frame-graph execution gate, default true. When false, the frame graph keeps the task recorded and its resources alive but skips every pass or built-in execute() call for that frame. This is independent from any task-specific enabled state whose disabled transition may still execute work.

focalLength: number
focusDistance: number
fStop: number
lensSize: number
name: string
outputTexture: RenderTarget
scene?: SceneContext

Owning scene for scene-bound tasks. Undefined for scene-less standalone frame graphs.

sourceSamplingMode?: PostProcessSamplingMode
sourceTexture: RenderTarget
targetTexture: RenderTarget | null
viewport?: NormalizedViewport | null