API

Variable gsAlphaBlendedDepthFragmentConst

gsAlphaBlendedDepthFragment: GsShaderFragment = ...

Alpha-blended depth variant (BJS depthRenderer.alphaBlendedDepth = true). Splat fragments emit (d, d, d, gaussianAlpha) so the existing GS pipeline's ALPHA_COMBINE blend accumulates a soft-edged grayscale depth visualisation, matching BJS V80DRL#19.