Function registerNodeParticleSet2D
-
registerNodeParticleSet2D(
renderer: SpriteRenderer,
set: NodeParticleSet,
options?: RegisterNodeParticleSet2DOptions,
): NodeParticleSet2DBindingParameters
- renderer: SpriteRenderer
- set: NodeParticleSet
- options: RegisterNodeParticleSet2DOptions = {}
Returns NodeParticleSet2DBinding
Register a built NPE set with a pure-2D SpriteRenderer. Each system gets one bridge-owned layer, starts by default, and advances/syncs in the renderer's own update hook. Disposing the renderer automatically detaches the binding.