Opt a fixed-capacity thin-instance pool into stable indirect draw arguments before its count changes.
The buffer is created on the next normal GPU sync, allowing scene warm-up to absorb its visibility epoch
instead of lazily invalidating cached render bundles on the first interactive count transition.
Opt a fixed-capacity thin-instance pool into stable indirect draw arguments before its count changes. The buffer is created on the next normal GPU sync, allowing scene warm-up to absorb its visibility epoch instead of lazily invalidating cached render bundles on the first interactive count transition.