Destroy all GPU resources owned by the renderer, unregister it from the engine, and clear layers.
Idempotent. To tie disposal to a scene, call
onSceneDispose(scene, () => disposeSpriteRenderer(sr)) after registerSpriteRenderer —
see the SpriteRenderer doc-comment.
Destroy all GPU resources owned by the renderer, unregister it from the engine, and clear
layers. Idempotent. To tie disposal to a scene, callonSceneDispose(scene, () => disposeSpriteRenderer(sr))afterregisterSpriteRenderer— see theSpriteRendererdoc-comment.