Function setBoneWorldPoseDeferred
-
setBoneWorldPoseDeferred(
skeleton: Skeleton,
bone: Bone,
px: number,
py: number,
pz: number,
rx: number,
ry: number,
rz: number,
rw: number,
): voidParameters
- skeleton: Skeleton
Skeleton containing the bone.
- bone: Bone
Bone to override.
- px: number
World-space X position.
- py: number
World-space Y position.
- pz: number
World-space Z position.
- rx: number
World-space quaternion X component.
- ry: number
World-space quaternion Y component.
- rz: number
World-space quaternion Z component.
- rw: number
World-space quaternion W component.
Returns void
- skeleton: Skeleton
Override a glTF bone from an absolute Lite world-space position and rotation without re-baking. The loader's handedness reflection is applied internally. Use this for world-space pose drivers such as physics ragdolls: update every driven bone, then call bakeSkeleton once for the complete batch.