API

Function setBoneWorldPoseDeferred

  • Override a glTF bone from an absolute Lite world-space position and rotation without re-baking. The loader's handedness reflection is applied internally. Use this for world-space pose drivers such as physics ragdolls: update every driven bone, then call bakeSkeleton once for the complete batch.

    Parameters

    • skeleton: Skeleton

      Skeleton containing the bone.

    • bone: Bone

      Bone to override.

    • px: number

      World-space X position.

    • py: number

      World-space Y position.

    • pz: number

      World-space Z position.

    • rx: number

      World-space quaternion X component.

    • ry: number

      World-space quaternion Y component.

    • rz: number

      World-space quaternion Z component.

    • rw: number

      World-space quaternion W component.

    Returns void