-
getMeshGeometry( mesh: Mesh,): | { colors?: Float32Array<ArrayBufferLike>; indices: Uint32Array; normals: Float32Array; positions: Float32Array; tangents?: Float32Array<ArrayBufferLike>; uvs?: Float32Array<ArrayBufferLike>; uvs2?: Float32Array<ArrayBufferLike>; } | null
Returns
| {
colors?: Float32Array<ArrayBufferLike>;
indices: Uint32Array;
normals: Float32Array;
positions: Float32Array;
tangents?: Float32Array<ArrayBufferLike>;
uvs?: Float32Array<ArrayBufferLike>;
uvs2?: Float32Array<ArrayBufferLike>;
}
| null
Return caller-owned copies of the CPU geometry retained by a mesh. Returns
nullwhen positions, normals, or indices are unavailable.