Dissolve a setThinInstanceLodPartner pairing: fullMesh culling reverts to its single-bucket output and
the former partner returns to independent rendering (drawing its own instance count again after the next
renderable rebuild; GPU culling auto-enabled by the pairing is switched back off).
Dissolve a
setThinInstanceLodPartnerpairing:fullMeshculling reverts to its single-bucket output and the former partner returns to independent rendering (drawing its own instance count again after the next renderable rebuild; GPU culling auto-enabled by the pairing is switched back off).