Interface PluginUboField
type is used verbatim
(e.g. "vec4interface PluginUboField {
name: string;
type: string;
visibility?: "vertex" | "fragment" | "vertex-fragment";
}
name: string;
type: string;
visibility?: "vertex" | "fragment" | "vertex-fragment";
}
Shader stages that read this field. Defaults to "fragment".