Interface EffectRenderTask
interface EffectRenderTask {
engine: EngineContext;
executionEnabled?: boolean;
name: string;
scene?: SceneContext;
dispose(): void;
execute?(): number;
record(): void;
}
engine: EngineContext;
executionEnabled?: boolean;
name: string;
scene?: SceneContext;
dispose(): void;
execute?(): number;
record(): void;
}
Hierarchy (View Summary)
- Task
- EffectRenderTask
Properties
Readonlyengine
Engine captured at task creation.
Optionalexecution Enabled
executionEnabled?: boolean
Runtime frame-graph execution gate, default true. When false, the frame graph keeps the task recorded
and its resources alive but skips every pass or built-in execute() call for that frame. This is
independent from any task-specific enabled state whose disabled transition may still execute work.
Readonlyname
name: string
Optional Readonlyscene
Owning scene for scene-bound tasks. Undefined for scene-less standalone frame graphs.
A frame-graph task that renders an
EffectWrapperas a fullscreen pass into an offscreenRenderTarget.