A single bone of a Skeleton. Pure data — drive it via the setBone* functions, addressing it through its owning Skeleton.
setBone*
Skeleton
Readonly
Bone (joint node) name from the glTF, or bone_<index> when unnamed.
bone_<index>
Nearest ancestor joint in the same skin, or null for a root joint.
A single bone of a Skeleton. Pure data — drive it via the
setBone*functions, addressing it through its owningSkeleton.