API

Type Alias ShaderAttributeName

ShaderAttributeName:
    | "position"
    | "normal"
    | "uv"
    | "uv2"
    | "tangent"
    | "color"
    | "joints"
    | "weights"
    | "joints1"
    | "weights1"

Vertex attribute names a ShaderMaterial can bind. joints/weights (and joints1/weights1 for >4 bones/vertex) are the skinning attributes — bound from the mesh's skeleton/VAT buffers, letting a custom material do vertex skinning (e.g. baked vertex-animation).