Type Alias ShaderAttributeName
ShaderAttributeName:
| "position"
| "normal"
| "uv"
| "uv2"
| "tangent"
| "color"
| "joints"
| "weights"
| "joints1"
| "weights1"
| "position"
| "normal"
| "uv"
| "uv2"
| "tangent"
| "color"
| "joints"
| "weights"
| "joints1"
| "weights1"
Vertex attribute names a ShaderMaterial can bind.
joints/weights(andjoints1/weights1for >4 bones/vertex) are the skinning attributes — bound from the mesh's skeleton/VAT buffers, letting a custom material do vertex skinning (e.g. baked vertex-animation).