API

Function enableSprite2DInstanceParams

  • Enable per-instance parameters on a custom-shader layer. Existing and newly added sprites start at zero. Idempotent; ordinary layers retain their layout until explicitly enabled. The engine transports these values without interpreting them or changing color, UV or depth. Enable depth-hosted layers before addDepthHostedSpriteLayer. Late enablement is supported only by the pure-2D SpriteRenderer, which refreshes its pipeline each frame.

    Parameters

    Returns void