Function buildNodeParticleSetWithTextureUpdates
-
buildNodeParticleSetWithTextureUpdates(
engine: EngineContext,
scene: SceneContext,
graph: ParticleGraph,
options?: BuildNodeParticleOptions,
): Promise<NodeParticleSet>Parameters
- engine: EngineContext
- scene: SceneContext
- graph: ParticleGraph
- options: BuildNodeParticleOptions = {}
Returns Promise<NodeParticleSet>
Build an NPE set with both optional flow-map and noise-texture updates enabled.