Flatten a loaded asset container's entity tree to its renderable Mesh nodes
(those carrying GPU geometry), matching the flat meshes array Babylon.js
loaders return. Useful for camera-framing and per-mesh inspection after a load.
Tree-shakeable: only callers that import this pull it into their bundle.
Flatten a loaded asset container's entity tree to its renderable
Meshnodes (those carrying GPU geometry), matching the flatmeshesarray Babylon.js loaders return. Useful for camera-framing and per-mesh inspection after a load.Tree-shakeable: only callers that import this pull it into their bundle.