API

Interface PixelsTexture3DOptions

Sampler / format overrides for createTexture3DFromPixels().

interface PixelsTexture3DOptions {
    addressMode?: GPUAddressMode;
    filter?: GPUFilterMode;
    srgb?: boolean;
}
Index
addressMode?: GPUAddressMode

Address mode U/V/W. Default 'clamp-to-edge' (the right choice for a colour LUT — the cube edges must not wrap).

filter?: GPUFilterMode

Min/mag filter. Default 'linear' so a colour-grading LUT interpolates trilinearly in one sample.

srgb?: boolean

Use sRGB format (rgba8unorm-srgb). Leave false for a linear/display LUT. Default false.