Interface SpriteRendererOptions
interface SpriteRendererOptions {
clear?: boolean;
clearValue?: GPUColorDict;
layers: readonly Sprite2DLayer[];
}
clear?: boolean;
clearValue?: GPUColorDict;
layers: readonly Sprite2DLayer[];
}
Properties
Optionalclear
clear?: boolean
Default true. Set false for HUD overlays so the sprite pass preserves existing scene color.
Optionalclear Value
clearValue?: GPUColorDict
Default { r: 0, g: 0, b: 0, a: 1 }.
layers
Layers to draw, in registration order. The renderer also re-sorts internally each frame.
Options accepted by
createSpriteRenderer.