Function createSurfaceRenderTargetTexture
-
createSurfaceRenderTargetTexture(
engine: EngineContext,
descriptor: RenderTargetDescriptor & { size: SurfaceContext },
sampleDepth?: RenderTargetDepthSampler,
): RenderTargetTextureResultParameters
- engine: EngineContext
- descriptor: RenderTargetDescriptor & { size: SurfaceContext }
OptionalsampleDepth: RenderTargetDepthSampler
Returns RenderTargetTextureResult
-
createSurfaceRenderTargetTexture(
engine: EngineContext,
descriptor: RenderTargetDescriptor & {
size: SurfaceContext | RenderTargetSurfaceSize;
},
sampleDepth?: RenderTargetDepthSampler,
): RenderTargetTextureResultEagerly allocate a surface-sized render target whose sampled facades follow resize replacements.
Parameters
- engine: EngineContext
- descriptor: RenderTargetDescriptor & { size: SurfaceContext | RenderTargetSurfaceSize }
OptionalsampleDepth: RenderTargetDepthSampler
Returns RenderTargetTextureResult
Eagerly allocate a surface-sized render target whose sampled facades follow resize replacements.