Create an ArcRotateCamera framed to fit all loaded meshes, assign it to scene. Only the scene knows its contents — auto-framing logic lives here. Matches Babylon.js createDefaultCameraOrLight(true, true, true).
Create an ArcRotateCamera framed to fit all loaded meshes, assign it to scene. Only the scene knows its contents — auto-framing logic lives here. Matches Babylon.js createDefaultCameraOrLight(true, true, true).