Resolve when every GPU command submitted before this call has completed.
This does not wait for deferred resource releases; use waitForGpuResourceRetirements for teardown.
This is a synchronization boundary for infrequent lifecycle transitions such as revealing a fully
prepared scene; frame loops should not await it during steady rendering.
Resolve when every GPU command submitted before this call has completed. This does not wait for deferred resource releases; use
waitForGpuResourceRetirementsfor teardown. This is a synchronization boundary for infrequent lifecycle transitions such as revealing a fully prepared scene; frame loops should not await it during steady rendering.