Interface MeshBlendingPostProcessTaskConfig
interface MeshBlendingPostProcessTaskConfig {
alphaMode?: PostProcessAlphaMode;
baseColorTexture?: RenderTarget | null;
camera: Camera;
clear?: boolean;
debugMode?: MeshBlendDebugMode;
depthTexture: RenderTarget;
depthType?: MeshBlendDepthType;
enabled?: boolean;
meshBlendTagTexture: RenderTarget;
name?: string;
quality?: MeshBlendQuality;
radiusClasses?: readonly MeshBlendRadiusDefinition[];
slopeFactor?: number;
sourceTexture: RenderTarget;
targetTexture?: RenderTarget | null;
viewport?: NormalizedViewport | null;
}
alphaMode?: PostProcessAlphaMode;
baseColorTexture?: RenderTarget | null;
camera: Camera;
clear?: boolean;
debugMode?: MeshBlendDebugMode;
depthTexture: RenderTarget;
depthType?: MeshBlendDepthType;
enabled?: boolean;
meshBlendTagTexture: RenderTarget;
name?: string;
quality?: MeshBlendQuality;
radiusClasses?: readonly MeshBlendRadiusDefinition[];
slopeFactor?: number;
sourceTexture: RenderTarget;
targetTexture?: RenderTarget | null;
viewport?: NormalizedViewport | null;
}
Properties
Optionalalpha Mode
Optionalbase Color Texture
camera
Optionalclear
clear?: boolean
Optionaldebug Mode
depth Texture
Optionaldepth Type
Optionalenabled
enabled?: boolean
mesh Blend Tag Texture
Optionalname
name?: string
Optionalquality
Optionalradius Classes
Optionalslope Factor
slopeFactor?: number