Select initialized geometry without uploading or replacing GPU buffers.
Requires owned, unshared, tightly-packed uint32 geometry without vertex deformation.
Refreshes active CPU geometry/bounds and invalidates cached render/shadow bundles.
Complete geometry updates clear this selection.
Select initialized geometry without uploading or replacing GPU buffers. Requires owned, unshared, tightly-packed uint32 geometry without vertex deformation. Refreshes active CPU geometry/bounds and invalidates cached render/shadow bundles. Complete geometry updates clear this selection.