API

Function rebuildSceneRenderables

  • Rebuild EVERY material group of a built scene in place so renderables pick up the scene's current light/shadow topology.

    Renderables bake scene-wide state at build time: the per-mesh light INDEX list, the single- vs multi-light shader permutation, whether a mesh receives shadows, and the shadow bind group of the generator attached to each light. Light data itself is uploaded every frame, but none of that baked state follows a light being added, removed, or swapped — this re-runs the group builders so it does.

    Called automatically when a scene whose topology changed is registered again, so the usual flow is unregisterScene → mutate lights → registerScene*. Call it directly to apply a change to a scene that stays registered.

    Only group-owned renderables are replaced: feature-owned entries in scene._renderables (skybox, ground, HDR backdrop, Gaussian splats) are preserved. Node materials that captured their shadow generators at parse time keep those references and are out of scope.

    No-op before the scene's initial build has run.

    Parameters

    Returns Promise<void>