Interface NodeInputHandle
interface NodeInputHandle {
texture?: Texture2D | null;
type: "f32" | "vec2f" | "vec3f" | "vec4f" | "texture2d";
value?: number | number[];
}
texture?: Texture2D | null;
type: "f32" | "vec2f" | "vec3f" | "vec4f" | "texture2d";
value?: number | number[];
}
A live handle to one named Node Material input (uniform or texture). Set
valuefor scalar/vector inputs ortexturefortexture2dinputs; writes flag the material UBO dirty so the change is uploaded next frame.