API

Interface NodeInputHandle

A live handle to one named Node Material input (uniform or texture). Set value for scalar/vector inputs or texture for texture2d inputs; writes flag the material UBO dirty so the change is uploaded next frame.

interface NodeInputHandle {
    texture?: Texture2D | null;
    type: "f32" | "vec2f" | "vec3f" | "vec4f" | "texture2d";
    value?: number | number[];
}
Index
texture?: Texture2D | null
type: "f32" | "vec2f" | "vec3f" | "vec4f" | "texture2d"
value?: number | number[]