Function registerNodeParticleSet
-
registerNodeParticleSet(
scene: SceneContext,
set: NodeParticleSet,
options?: RegisterNodeParticleOptions,
): voidParameters
- scene: SceneContext
- set: NodeParticleSet
- options: RegisterNodeParticleOptions = {}
Returns void
Register a built node particle set with the scene: each system is rendered as a camera-facing billboard system and advanced once per frame (scaled by the real frame delta). Use this for live/interactive scenes. Deterministic parity scenes drive the simulation manually instead (seed RNG → step N → sync → freeze).