Recompute a skeleton's node hierarchy from rest + overrides and upload its bone matrices. Pair with setBonePoseDeferred (which skips baking) to apply a batch of per-frame bone edits with a single GPU upload.
Recompute a skeleton's node hierarchy from rest + overrides and upload its bone matrices. Pair with setBonePoseDeferred (which skips baking) to apply a batch of per-frame bone edits with a single GPU upload.