Function bakeVatMany
-
bakeVatMany(
engine: EngineContext,
targets: readonly VatBakeTarget[],
groups: readonly AnimationGroup[],
): VatBakeResult[]Parameters
- engine: EngineContext
- targets: readonly VatBakeTarget[]
- groups: readonly AnimationGroup[]
Returns VatBakeResult[]
Bake sibling skinned meshes together. Every requested frame is evaluated once, then each mesh's matching skeleton binding is copied. Byte-identical payloads share one ref-counted GPU texture.