Enable or disable GPU frustum culling for an existing thin-instanced mesh.
Call this after setThinInstances()/addThinInstance() and before registerScene().
The render system keeps the feature opt-in so non-culled thin-instance scenes do not
fetch the compute-culling module or allocate compacted visible-instance buffers.
Enable or disable GPU frustum culling for an existing thin-instanced mesh.
Call this after
setThinInstances()/addThinInstance()and beforeregisterScene(). The render system keeps the feature opt-in so non-culled thin-instance scenes do not fetch the compute-culling module or allocate compacted visible-instance buffers.